Boostr
SOL— $BOOSTR—
Flight plan

How it works

Boostr is a launchpad platform on Raydium LaunchLab, the way Bonk.fun is. Coins climb a bonding curve, reach orbit in a Raydium pool at 85 SOL, and keep earning from there.

The Boostr engine: a coin launches, climbs the curve and reaches orbit. It loads only when you press play.
Climbingthe ascentTrading on the bonding curve, before graduation.
Reached orbitgraduatedHit 85 SOL and moved to a Raydium pool.
Satellitesin orbitGraduated coins that are still trading and earning.
Payload1% of supplyVests to the Crew over 30 days after orbit.
Crew$BOOSTR stakersEveryone staking the platform token.
Burnbuyback & burn40% of Boostr's fee buys $BOOSTR and burns it.
How Boostr works Coins launch on Raydium LaunchLab and climb the bonding curve. Every curve trade pays 1.25%: 0.25% to the creator or the holders (picked at launch), 0.40% to buy back and burn $BOOSTR, 0.35% to the treasury and 0.25% to Raydium. At 85 SOL the coin reaches orbit in a Raydium pool, where Boostr earns the LP fee and the creator or the holders earn the pool-creator fee, and its Payload (1% of supply) vests to the Crew; that brings more launches and traders. Boostr 1Coins launchon Raydium LaunchLab2They climbthe curve, then orbit31.25% feeon every curve trade4Fee splitrewards · burn · treasury5In orbitpool fees, Payload6More launchesand more traders
  1. 1

    Coins launch

    Anyone launches in one transaction on Raydium LaunchLab, starting at about 28 SOL market cap. The deployer picks who earns: the creator or the holders.

  2. 2

    They climb

    Coins trade on the bonding curve until 85 SOL is raised.

  3. 3

    1.25% fee while climbing

    Boostr's 1% plus Raydium's 0.25%, on every curve trade, in both rewards modes.

  4. 4

    Fee split

    0.25% rewards, 0.40% $BOOSTR burn, 0.35% treasury, 0.25% Raydium.

  5. 5

    In orbit

    At 85 SOL the coin moves to a Raydium pool. Boostr and the creator (or the holders) keep earning from its fees, and its Payload vests to stakers.

  6. 6

    More launches, more traders

    Creators, holders and stakers all have a reason to stay. If that brings more launches, the loop turns again. Nothing guarantees it does.

The ascent · bonding curve

Raydium LaunchLab's constant-product curve

Price follows x · y = k on 30 virtual SOL and 1.073B virtual tokens. Each buy adds SOL and removes tokens, so the price climbs; each sell does the reverse. Quotes on every coin page use this math.

Supply1B, fixed
Start market cap~28 SOL
Reaches orbit at85 SOL raised
Market cap at orbit~411 SOL
Sold on the curve793.1M
Seeds the Raydium pool196.9M + 85 SOL
Payload10.0M (1%)
The fee · while a coin climbs

1.25% per trade

0.25%Rewards: the creator or the holders
0.40%Buys back and burns $BOOSTR
0.35%Boostr treasury
0.25%Raydium's own fee

Boostr's 1% plus Raydium's 0.25%, taken in SOL: off the top of a buy, off the proceeds of a sell. With Creator rewards, Raydium pays the 0.25% to the creator on-chain and Boostr takes 0.75%. With Holder rewards, Boostr takes 1% and pays 25% of it to the holders. The 1.25% stops when the coin reaches orbit.

Rewards · picked at launch

The creator, or the holders

The deployer chooses where the rewards go, and it's fixed for that coin (the two modes run as two separate Boostr platforms on Raydium).

  • Creator rewards: 0.25% of every curve trade, paid to the creator on-chain by Raydium; in orbit, the 0.05% pool-creator fee. Collect it any time from Creator earnings.
  • Holder rewards: Boostr's bot pays 25% of its 1% fee to the coin's holders; in orbit, the 0.05% pool-creator fee goes to Boostr, which passes it on. Paid out automatically every hour, pro rata to balance.

Holder payouts go to wallets with at least 0.01% of supply; the bonding curve, the Raydium pool and vault accounts are excluded. Burn, treasury and the Payload are the same in both modes.

Reaching orbit · graduation

From the curve to a Raydium pool

At 85 SOL raised, the curve closes and Raydium LaunchLab moves the coin to a Raydium CPMM pool, seeded with the raised SOL and the 196.9M tokens that weren't sold. The 1.25% curve fee stops there.

Pool fee, total0.30%
LP fee, to Boostr (fee key)0.25%
Pool-creator fee, to the creator (or Boostr, for the holders)0.05%

Boostr keeps earning from the pool forever, and so does the creator, or the holders.

Payload · for the Crew

1% of every coin, vesting from orbit

  • Each coin sets aside 1% of its supply (10.0M tokens) as its Payload.
  • From the moment it reaches orbit, the Payload vests to the Crew ($BOOSTR stakers) linearly over 30 days, pro rata to stake.
  • If it never reaches orbit, the Payload stays locked forever.

Example: a coin in orbit at 2,000 SOL market cap has a Payload worth about 20 SOL. A Crew member with 1% of the stake receives about 0.2 SOL worth of that coin over the 30 days, and its value moves with the coin.

Burn · $BOOSTR

40% of Boostr's fee retires $BOOSTR

40% of Boostr's 1% fee (0.40% of every curve trade, on every coin) buys $BOOSTR back and burns it. Burns reduce supply. They don't set a price and they aren't a payout to anyone.

$BOOSTR launched as the platform's first coin. Its supply is fixed: nothing mints more, and the Crew is paid in Payloads, never in new $BOOSTR.

FAQ

Is Boostr its own program, or built on pump.fun?

Neither. Boostr runs as its own platform on Raydium LaunchLab, the way Bonk.fun does: launches use Raydium LaunchLab's bonding curve, and at 85 SOL a coin graduates (reaches orbit) to a Raydium pool.

What does a trade cost?

While a coin climbs: 1.25%, Boostr's 1% plus Raydium's 0.25%. In orbit: the Raydium pool's 0.30%, a 0.25% LP fee (to Boostr) plus a 0.05% pool-creator fee (to the creator, or to Boostr for the holders). Solana network costs apply as usual.

Creator rewards or Holder rewards: what's the difference?

The deployer picks one at launch and it's fixed for that coin. Creator rewards pay the creator, who collects from Creator earnings. Holder rewards pay the coin's holders automatically every hour, with nothing to claim. Burn, treasury and the Payload are the same either way. The numbers are in the fee cards above.

What does it cost to launch?

Boostr earns from trading fees, and they apply to your optional dev buy like any other trade. Solana network costs apply; any Raydium LaunchLab creation cost is confirmed at launch.

How long do rewards last?

For as long as the coin trades: 0.25% of every trade while it climbs, then the 0.05% pool-creator fee once it's in orbit.

Does the Crew ($BOOSTR stakers) get a share of trading fees?

No. The Crew receives Payloads: 1% of each coin's supply, vesting linearly over 30 days from the moment it reaches orbit. The 40% burn reduces $BOOSTR supply for every holder, but it is not paid to anyone.

What if I stake while a Payload is already vesting?

Payloads are split pro rata to stake as they vest, so you share in what vests after you stake, not what already vested.

What happens to coins that never reach orbit?

They keep trading on the curve and keep paying fees on every trade, including the rewards share. Their Payload never vests: it stays locked forever.

Are these numbers final?

The fee routing was checked on Raydium LaunchLab devnet: 1.25% on the curve, then the Raydium pool's 0.30% in orbit. Every number on this site comes from one config file; final parameters are confirmed at launch.

Is any of this a guaranteed return?

No. Most coins never reach orbit. Payloads are paid in memecoins whose price can drop to near zero, and rewards depend on trading that can dry up. Burns reduce $BOOSTR supply but don't promise any price. Nothing here is financial advice.

Why is this a preview?

Boostr isn't live on Raydium LaunchLab yet. Every coin, trade and number on this site is seeded sample data. No button ever asks your wallet to sign anything.